Hand & Foot Card Game Instructions: A Comprehensive Guide
Hand & Foot is a captivating card game enjoyed by many, demanding strategic melding and skillful play to accumulate points and ultimately triumph over opponents.
This detailed guide will illuminate the intricacies of the game, covering everything from initial setup to advanced tactics, ensuring a rewarding experience.
Players aim to form “books” – sets of matching cards – and strategically utilize wild cards to maximize their scores throughout multiple rounds of play.
What is Hand & Foot?
Hand & Foot is a popular and engaging card game, typically played with two to six players, utilizing multiple decks of standard playing cards, and a significant number of wild cards. It’s a relative of Canasta, sharing similarities in its melding and book-making mechanics, but with its own unique twists and complexities.
The game is divided into rounds, where players simultaneously build “books” – sets of at least three cards of the same rank – while managing two separate hands: the “hand” and the “foot.” The “foot” is a reserve of cards drawn when the hand is depleted, adding a strategic layer to resource management.
Unlike some card games focused solely on discarding, Hand & Foot emphasizes collecting, melding, and strategically using wild cards to complete books and accumulate points. It’s a game that blends luck with skillful decision-making, making it enjoyable for players of varying experience levels.
The Objective of the Game
The primary objective of Hand & Foot is to be the first player, or team, to accumulate a predetermined number of points – typically 5,000 or 10,000 – through strategic card play and the formation of valid “books.” These books consist of sets of matching cards, either of the same rank or utilizing wild cards to complete them.
Points are awarded for completed books, with different values assigned to red and black suits, and bonus points are given for “going out” – being the first player to empty both their hand and foot. Players must skillfully manage their cards, meld effectively, and strategically block opponents to maximize their scoring potential.
Ultimately, success in Hand & Foot hinges on a combination of luck in the draw, astute observation of opponents’ plays, and a well-executed strategy for building high-scoring books and hindering the progress of others.
Players and Deck Requirements
Hand & Foot is ideally played with 4 to 6 players, often divided into two or three teams. However, the game can be adapted for 2 or 3 players, though team play is generally preferred for a more dynamic experience. To begin, you’ll need multiple standard decks of playing cards – typically four to six decks, depending on the number of players.
Each deck should include the Jokers, which serve as valuable wild cards. Removing the 2s, 3s, 4s, and 5s from the decks is a common practice, streamlining gameplay and focusing on higher-value melds. Ensure all decks are thoroughly shuffled and combined to create a single, large draw pile.
Having sufficient cards is crucial to sustain the lengthy rounds characteristic of Hand & Foot, allowing for ample opportunities to build books and accumulate points.

Setting Up the Game
Hand & Foot preparation involves shuffling multiple decks, removing low cards, and establishing a designated draw and discard pile for seamless gameplay and strategic card management.
Dealing the Cards
Dealing in Hand & Foot varies based on the number of players, but generally involves distributing a substantial hand to each participant, split into two distinct portions: the “hand” and the “foot”.
Typically, with four players, each receives eleven cards for their hand and seven for their foot, though these numbers can be adjusted for different player counts to maintain balance.
Players keep their hands concealed, while the foot remains face down until the hand is depleted, adding a layer of strategic anticipation and resource management.
The dealer distributes the cards one at a time, ensuring each player receives their allocated portion before proceeding to the next. After dealing, the remaining cards form the stock pile, placed face down in the center of the playing area.
Proper dealing is crucial for a fair and engaging game, setting the stage for strategic melding and competitive play.
The Discard Pile and Stock Pile
Central to gameplay are the discard and stock piles, essential components for drawing and strategically eliminating cards throughout each round of Hand & Foot.
The stock pile, formed from undealt cards, serves as the primary source for players to replenish their hands when needed, providing a continuous flow of options.
Conversely, the discard pile accumulates cards shed by players, creating opportunities for strategic pickups – a key tactic for disrupting opponents or completing melds.
Players must draw from either the stock or the discard pile at the beginning of their turn, carefully considering the potential benefits and risks of each choice.
Managing these piles effectively is paramount, influencing the pace of the game and dictating opportunities for scoring and blocking opponents.
Wild Cards and Their Value
Wild cards are pivotal in Hand & Foot, offering immense flexibility when forming books and completing melds, significantly impacting a player’s strategic options.
Typically, twos are designated as wild cards, capable of representing any card value or suit within a book, providing crucial assistance when lacking necessary cards.
However, wild cards carry a scoring penalty at the round’s conclusion; therefore, players must balance their utility with the potential point deduction.
Strategic placement of wild cards is essential – using them to complete high-value books can outweigh the penalty, maximizing overall scoring potential.
Understanding the value and limitations of wild cards is crucial for successful gameplay, enabling players to adapt to changing circumstances and outmaneuver opponents.

Gameplay Mechanics
Gameplay revolves around drawing and discarding cards, strategically melding books, and skillfully navigating turns to deplete your hand and accumulate substantial points.
Players alternate turns, aiming to create valid combinations while hindering opponents’ progress towards completing their own book-building objectives.
Taking Your Turn: Drawing and Playing
Each turn begins with drawing two cards from the stock pile, or picking up the entire discard pile – a strategic decision impacting future plays.
If taking the discard pile, you must meld the top card immediately; otherwise, it’s a penalty! After drawing, players can then meld cards from their hand, forming books of matching ranks.
Melding involves laying down at least three cards of the same value. You can continue adding to existing melds throughout the game. Players can also “pick up” the discard pile if they can immediately meld the top card.
Turns conclude by discarding one card face-up onto the discard pile, setting the stage for the next player’s options and continuing the dynamic flow of the game.
Strategic discarding is crucial, aiming to offer less helpful cards to opponents while protecting your own potential melds.
Melding: Forming Books
Melding is central to Hand & Foot, involving the creation of “books” – sets of matching cards. A book consists of seven or more cards of the same rank, like seven 8s or nine Kings;
Books are categorized as either “red” (hearts and diamonds) or “black” (spades and clubs), impacting their final score. Wild cards can substitute for any card within a book, adding flexibility.
Players must meet minimum meld requirements before “going out,” ensuring substantial progress. Initial melds often require a certain point value, increasing with each round.
Strategic melding involves balancing the desire for quick books with the need to conserve valuable cards for later plays. Careful consideration of wild card usage is also vital.
Successfully forming and completing books is the primary path to accumulating points and ultimately winning the game.
Going Out: Ending a Round
“Going Out” signifies the end of a round in Hand & Foot, achieved when a player successfully melds all cards in both their hand and foot, and then discards their final card.
Before going out, players must meet specific meld requirements, including minimum book values and potentially a total point threshold, varying by round.
A player cannot go out if another player has not yet made their initial meld. This prevents early round closures and ensures everyone has a chance to participate.
Once a player goes out, the round immediately ends, and scoring commences. Opponents tally their points based on melded books, remaining cards, and any applicable penalties.
Strategic timing is crucial; going out too early might leave points on the table, while waiting too long risks opponents finishing first.

Scoring System

Scoring in Hand & Foot revolves around meticulously calculating points earned from completed books, bonus achievements, and deductions for unmelded cards.
Understanding these elements is vital for maximizing your total score and ultimately achieving victory in this engaging card game.
Book Values: Red and Black
Understanding book values is crucial for strategic play in Hand & Foot. Books are formed by collecting seven or more cards of the same rank – for example, seven 8s. However, not all books are created equal!
Red books, comprised of hearts and diamonds, generally hold a higher point value than black books, which consist of clubs and spades. Typically, a completed red book is worth 500 points, while a black book is valued at 300 points.
Wild cards significantly impact book values. Including wild cards in a book doesn’t necessarily increase its base value, but they are essential for completing books quickly. Mixed books, containing both red and black suits, are scored as black books. Therefore, prioritizing red suits when possible is a key strategy for maximizing your score and gaining a competitive edge.
Remember to carefully consider the suit composition when forming books to optimize your point potential throughout the game.
Bonus Points and Penalties
Bonus points in Hand & Foot add exciting layers to scoring, rewarding skillful play. A significant bonus is awarded for “going out” – being the first player to empty their hand and foot. This typically earns a substantial 100-point bonus.
Additionally, completing all twelve books (six red and six black) in a single round grants a considerable bonus, often around 1000 points, dramatically boosting a player’s total. Conversely, penalties exist for unmelded cards.
Cards remaining in a player’s hand or foot at the end of a round incur point deductions. The penalty per card varies, but it’s generally 5-10 points per card. Accumulating penalties can significantly hinder your progress.
Carefully managing your cards and strategically melding are vital to avoid penalties and capitalize on bonus opportunities, ultimately leading to victory in this engaging card game.
Calculating Total Scores
Calculating total scores in Hand & Foot involves a meticulous process after each round. Begin by tallying the value of all completed books – red books generally score higher than black books. Then, add any bonus points earned for going out or completing all twelve books.
Next, deduct penalty points for any unmelded cards remaining in players’ hands and feet. It’s crucial to accurately record each player’s score for the round. Cumulative scores are maintained throughout the game.
The first player or team to reach the predetermined target score, typically 10,000 points, wins the game. Maintaining a clear and accurate score sheet is essential for fair play and resolving any potential disputes.
Consistent scorekeeping ensures a smooth and enjoyable gaming experience, allowing players to focus on strategy and skillful card play.

Advanced Strategies
Mastering Hand & Foot requires astute hand management, anticipating opponent moves, and strategically deploying wild cards to maximize book completion and overall scoring potential.
Managing Your Hands
Effective hand management is crucial in Hand & Foot. Players must carefully balance holding cards for potential books with the need to discard strategically, preventing opponents from completing their melds. Prioritize building books in your hand and foot, but don’t become fixated on a single combination.
Consider the discard pile; observe what opponents are taking and avoid discarding cards they might need. Holding onto wild cards is generally beneficial, but don’t hoard them excessively, as they can become dead weight if not used promptly.
Regularly assess your hand and foot, identifying potential melds and discarding cards that don’t contribute to your strategy. Be mindful of the cards you pick up from the discard pile, ensuring they align with your overall game plan. Adapt your strategy based on the flow of the game and your opponents’ actions.
Blocking Opponents
Strategic blocking is a key defensive tactic in Hand & Foot. By carefully observing opponents’ discards, you can deduce what books they are attempting to build and proactively prevent them from completing those melds. Discarding cards they’ve previously taken, or cards that clearly complement their potential books, can significantly hinder their progress.
However, blocking shouldn’t be your sole focus. Avoid discarding valuable cards simply to block, as this could compromise your own scoring potential. A balanced approach is essential – prioritize your own hand while opportunistically disrupting opponents.
Pay attention to the number of cards in their hands and feet; a player nearing “going out” requires more aggressive blocking. Remember, a well-timed discard can force an opponent to draw from the stock pile, delaying their victory and giving you a crucial advantage.
Utilizing Wild Cards Effectively
Wild cards are incredibly valuable in Hand & Foot, offering flexibility when completing books. However, their strategic use is paramount. Don’t immediately slap down a wild card; consider its long-term potential. Saving them for difficult-to-complete books, or for “going out,” can yield significant rewards.
Be mindful of the discard pile. If opponents are consistently discarding a specific number, it might indicate they’re building a book of that rank. Holding onto wild cards of that rank can allow you to “steal” their book later.
Conversely, if you see opponents hoarding wild cards, be cautious about starting books of common ranks, as they may attempt to complete them using those wilds. Prioritize building books with less competition, maximizing your chances of success and minimizing risk.

Variations and House Rules
Hand & Foot boasts numerous variations, allowing players to customize the experience. Adjusting scoring, difficulty, or implementing unique house rules enhances gameplay and adds excitement.
Different Scoring Variations
Hand & Foot scoring can be adapted to suit player preferences, creating diverse gameplay experiences. Some groups employ a progressive scoring system, increasing point values for books as the game progresses, adding a layer of strategic depth.
Alternatively, a fixed scoring method maintains consistent values throughout, simplifying calculations. Another variation involves bonus points for completing all four suits within a single book, rewarding comprehensive melding skills.
House rules often dictate penalties for unfinished hands at the round’s end, encouraging players to actively meld and reduce their card count. Some variations also assign different point values to wild cards based on their usage, influencing strategic decisions.
Experimenting with these scoring adjustments can significantly alter the game’s dynamics, fostering friendly competition and personalized enjoyment among players.
Adjusting Difficulty Levels
Hand & Foot offers inherent flexibility in difficulty, catering to players of varying skill levels. For beginners, simplifying the game by reducing the target score for winning – perhaps to 5,000 or 7,500 points – can create a less daunting experience.
Another adjustment involves limiting the number of cards dealt initially, shortening the game and reducing strategic complexity. Experienced players can increase the challenge by raising the target score to 10,000 or even 15,000 points.
Introducing stricter rules regarding wild card usage, such as limiting their placement within books, adds a layer of tactical nuance. Furthermore, implementing more severe penalties for unfinished hands increases the risk and reward of strategic play.
These modifications allow players to tailor the game’s complexity, ensuring an engaging and enjoyable experience for everyone involved.
Commonly Used House Rules

Hand & Foot frequently incorporates “house rules” to personalize gameplay. A popular variation allows players to pick up the entire discard pile, but mandates playing at least two cards from their hand immediately afterward, increasing risk.
Some groups implement a “no-talk” rule during active turns, fostering focused play and preventing strategic hints. Another common adjustment involves awarding bonus points for completing specific book combinations, like all red or all black books.
A rule regarding “freezing” a player – preventing them from melding until they discard a specific card – adds a defensive element. Others modify wild card rules, allowing them to be used in multiple books simultaneously.
Clearly defining these house rules before starting ensures fair play and a consistent experience for all participants, enhancing the game’s social and strategic depth.

Troubleshooting Common Issues
Hand & Foot can present disputes; clear communication resolves scoring disagreements and unfair play concerns, ensuring a smooth, enjoyable experience for everyone involved.

Dealing with Unfair Play
Hand & Foot, while generally a friendly game, can sometimes encounter instances of perceived unfair play. Addressing these situations requires tact and a pre-agreed-upon approach. Before the game begins, establish clear guidelines regarding accidental exposure of cards – what constitutes a peek, and the resulting penalty, typically a card draw.
If a player suspects another of deliberately looking at their hand, a calm discussion is crucial. Avoid accusations; instead, state observations objectively. If consensus cannot be reached, a neutral third party can mediate. Similarly, if a player incorrectly discards a needed wild card, a pre-determined rule should be followed, such as allowing the requesting player to take the top card of the discard pile as compensation.
Consistent application of agreed-upon rules is paramount. Documenting house rules beforehand minimizes ambiguity and provides a reference point during disputes. Remember, the goal is to maintain a fun and fair environment for all participants, preserving the spirit of the game.
Resolving Scoring Disputes
Hand & Foot scoring can sometimes lead to disagreements, particularly regarding the validity of books or the correct point value of wild cards. To mitigate this, designate one player as the official scorekeeper, or rotate this responsibility each round. Encourage all players to independently verify the scorekeeper’s calculations.
When a dispute arises, calmly review the relevant cards and the established scoring rules. Refer to a printed rule sheet or a reliable online resource to clarify any ambiguities. Focus on objective criteria – did the book meet the required card count? Was the wild card used correctly?
If a consensus cannot be reached, a majority vote can resolve the issue. Documenting the final decision prevents future recurrence. Maintaining a positive attitude and prioritizing fair play are essential for a harmonious gaming experience. Remember, the goal is enjoyment, not rigid adherence to every point.
Understanding Complex Melds
Hand & Foot melds extend beyond simple sets of matching numbers. Recognizing permissible combinations is crucial for strategic play. “Canasta” melds, requiring at least seven cards of the same rank, are high-value targets, especially with wild cards incorporated. However, a “clean” canasta – without wilds – earns a significant bonus.
Understanding the rules surrounding wild card usage within melds is vital. While wilds can complete books, limitations often exist on the maximum number allowed per meld. Some house rules restrict wild card placement, demanding careful planning. Recognizing these nuances maximizes scoring potential.
Furthermore, strategic melding involves anticipating opponents’ needs. Blocking potential melds by holding key cards can disrupt their progress. Mastering complex melds elevates your game, transforming you from a casual player into a formidable competitor.